About me
I hold a BA in Communication Design from the Münster School of Design, where I graduated in 2018. Initially focused on graphic design, I soon sought new challenges and embarked on a self-directed journey to learn the fundamentals of 3D animation. This passion led me to join bus.group, where I worked from 2020 to 2024 and advanced to a leading CGI role within the studio.My expertise lies in using industry-standard software, including Cinema 4D with Redshift, Blender with Cycles, and the Adobe Suite. Additionally, I possess foundational knowledge in Unreal Engine, DaVinci Resolve with Fusion, and various other tools. I thrive on creating compelling visual narratives that bring ideas to life through animation.